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Karma Monique

Sound Designer

Portfolio V

In this redesigned demo reel, I used Foley recording to recreate natural movement and environmental sounds, matching every action on screen with custom, hand-crafted audio for realism. I applied sound design techniques to build immersive atmospheres and enhance emotional impact—layering textures, designing unique effects, and shaping the sonic identity of each scene. Through mixing, I balanced dialogue, ambience, effects, and music using EQ, panning, and dynamics to create clarity, depth, and spatial placement. Finally, I implemented the audio in a basic game engine setup, syncing sounds to in-game triggers and actions to demonstrate functionality and interactivity.

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